Far Trader, finally some action

Finally, some in game action
Collision detection in place,as this image proves. I also has to rewrite a lot of the scripts and methods I was using. I had gone down a path of objectiveness that was counter productive to how Game Maker works so had to start from scratch. I made a lot of progress this evening.
I now have the basics for:
- Ship movement
- Inertia on movement
- Particles to represent the ships engines
- Collision between objects
- Working projectiles
- A very basic object health variable
- object damage based on damage value in projectile object
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